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Atari ST Guide REF Links  |  1995-11-25  |  4KB  |  207 lines

  1. Persistence of Vision Manual
  2. INTRODUCTION
  3. ABOUT POV-Ray
  4. .Program Description -- What Is Ray Tracing?
  5. +Which Version Of Pov-Ray Should You Use?
  6. IBM-PC And Compatibles
  7. Apple Macintosh
  8. Commodore Amiga
  9. ATARI ST/TT/Falcon
  10. Unix And Other Systems
  11. All Versions
  12. Where To Find Pov-Ray Files
  13. +Graphics Developer'S Forum On Compuserve
  14. &PC Graphics Area On America On-Line
  15. %You Can Call Me Ray Bbs In Chicago
  16. 1The Graphics Alternative Bbs In El Cerrito, Ca
  17. Pi Squared Bbs Maryland
  18. Internet
  19. QUICK START
  20. Installing Pov-Ray
  21. Using Sample Scenes
  22. Command Line Parameters
  23. Anti-Aliasing
  24. Buffering
  25. Continuing Interrupted Trace
  26. Display Preview Image
  27. Render Partial Image
  28. File Output Type
  29. Height And Width Of Image
  30. Input And Output File Names
  31. Animation Clock Variable
  32. Library Search Path
  33. Bounding Slabs Control
  34. Symbol Table Size
  35. Version Compatibility Mode
  36. Pause When Finished
  37. Quality Settings
  38. Verbose Statistics
  39. Allow Aborted Rendering
  40. 2Default Parameter File And Environment Variable
  41. BEGINNING TUTORIAL
  42. Your first image
  43.  The POV-Ray Coordinate System
  44.  Adding Standard Include Files
  45. Placing the Camera
  46. Describing an Object
  47. Adding Texture to an Object
  48. Defining a Light Source
  49. More Texture Options
  50. Surface Finishes
  51. Adding Bumpiness
  52. Creating Color Patterns
  53. Pre-defined Textures
  54. More Shapes
  55. Plane Object
  56. Box Object
  57. Cone Object
  58. Cylinder Object
  59. 'SCENE DESCRIPTION LANGUAGE REFERENCE
  60. Language Basics
  61. Identifiers And Keywords
  62. Comments
  63. Include Files
  64. Float Expressions
  65. Vector Expressions
  66. Transformations
  67. Declare
  68. Objects
  69. Solid Finite Primitives
  70. Finite Patch Primitives
  71. Infinite Solid Primitives
  72. $Constructive Solid Geometry (CSG)
  73. Light Sources
  74. Object Modifiers
  75. Textures
  76. Pigment
  77.     Normal
  78.     Finish
  79. Special Textures
  80. Layered Textures
  81. Default Texture
  82.     Camera
  83. Location And Look_at
  84. The Sky Vector
  85. The Direction Vector
  86. Up And Right Vectors
  87. Transforming The Camera
  88. Camera Identifiers
  89. Misc Features
  90. Max_Trace_Level
  91. Max_Intersections
  92. Background
  93. The #Version Directive
  94. Common Questions and Answers
  95. Tips and Hints
  96. Scene Design
  97. Scene Debugging Tips
  98. Animation
  99. Textures
  100. Height Fields
  101. Field-of-View
  102. Coverting "Handedness"
  103. Suggested Reading
  104. Legal Information
  105. Contacting the Authors
  106. New in Version...
  107. PoV-Ray General Information
  108. INDEX
  109. Translate
  110. Scale
  111.     Rotate
  112. $Transforming Textures And Objects
  113. Transformation Order
  114. adaptive
  115. agate
  116. ambient
  117. bicubic_patch
  118. bounded_by
  119. brilliance
  120. bumps
  121. bump_map
  122. bump_size
  123. checker
  124. clipped_by
  125. color
  126. color_map
  127. composite
  128. crand
  129. cylinder
  130. dents
  131. difference
  132. diffuse
  133.     filter
  134. frequency
  135. gradient
  136. granite
  137. height_field
  138. image_map
  139. interpolate
  140. intersection
  141.     lambda
  142. leopard
  143. light_source
  144.     mandel
  145. map_type
  146.     marble
  147. material_map
  148. merge
  149. metallic
  150. no_shadow
  151. octaves
  152. omega
  153. onion
  154. phong
  155. plane
  156. quadric
  157. quick_color
  158.     radial
  159. reflection
  160. ripples
  161. specular
  162.     sphere
  163. spotted
  164. tile2
  165. torus
  166. triangle
  167. turbulence
  168. use_color
  169. waves
  170. wrinkles
  171. About CSG
  172. Inside And Outside
  173. Area Lights
  174. Looks_like
  175. TEXTURES.DOC
  176. Color Mapped Patterns
  177. Pigment Modifiers
  178. Normal Modifiers
  179. Diffuse Reflection Items
  180. Highlights
  181. Aspect Ration
  182. Handedness
  183.     Answer
  184.     Answer
  185.     Answer
  186.     Answer
  187.     Answer
  188.     Answer
  189.     Answer
  190.     Answer
  191. 54264
  192. 54265
  193. map_type
  194. 54266
  195. interpolate
  196. !specification of material_maps
  197. material_map options
  198.     541311
  199.     mandel
  200. transforming patterns
  201. 54271
  202. turbulence
  203. 54272
  204. frequency
  205. transformed
  206. Index
  207.