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Atari ST Guide REF Links
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1995-11-25
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4KB
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207 lines
Persistence of Vision Manual
INTRODUCTION
ABOUT POV-Ray
.Program Description -- What Is Ray Tracing?
+Which Version Of Pov-Ray Should You Use?
IBM-PC And Compatibles
Apple Macintosh
Commodore Amiga
ATARI ST/TT/Falcon
Unix And Other Systems
All Versions
Where To Find Pov-Ray Files
+Graphics Developer'S Forum On Compuserve
&PC Graphics Area On America On-Line
%You Can Call Me Ray Bbs In Chicago
1The Graphics Alternative Bbs In El Cerrito, Ca
Pi Squared Bbs Maryland
Internet
QUICK START
Installing Pov-Ray
Using Sample Scenes
Command Line Parameters
Anti-Aliasing
Buffering
Continuing Interrupted Trace
Display Preview Image
Render Partial Image
File Output Type
Height And Width Of Image
Input And Output File Names
Animation Clock Variable
Library Search Path
Bounding Slabs Control
Symbol Table Size
Version Compatibility Mode
Pause When Finished
Quality Settings
Verbose Statistics
Allow Aborted Rendering
2Default Parameter File And Environment Variable
BEGINNING TUTORIAL
Your first image
The POV-Ray Coordinate System
Adding Standard Include Files
Placing the Camera
Describing an Object
Adding Texture to an Object
Defining a Light Source
More Texture Options
Surface Finishes
Adding Bumpiness
Creating Color Patterns
Pre-defined Textures
More Shapes
Plane Object
Box Object
Cone Object
Cylinder Object
'SCENE DESCRIPTION LANGUAGE REFERENCE
Language Basics
Identifiers And Keywords
Comments
Include Files
Float Expressions
Vector Expressions
Transformations
Declare
Objects
Solid Finite Primitives
Finite Patch Primitives
Infinite Solid Primitives
$Constructive Solid Geometry (CSG)
Light Sources
Object Modifiers
Textures
Pigment
Normal
Finish
Special Textures
Layered Textures
Default Texture
Camera
Location And Look_at
The Sky Vector
The Direction Vector
Up And Right Vectors
Transforming The Camera
Camera Identifiers
Misc Features
Max_Trace_Level
Max_Intersections
Background
The #Version Directive
Common Questions and Answers
Tips and Hints
Scene Design
Scene Debugging Tips
Animation
Textures
Height Fields
Field-of-View
Coverting "Handedness"
Suggested Reading
Legal Information
Contacting the Authors
New in Version...
PoV-Ray General Information
INDEX
Translate
Scale
Rotate
$Transforming Textures And Objects
Transformation Order
adaptive
agate
ambient
bicubic_patch
bounded_by
brilliance
bumps
bump_map
bump_size
checker
clipped_by
color
color_map
composite
crand
cylinder
dents
difference
diffuse
filter
frequency
gradient
granite
height_field
image_map
interpolate
intersection
lambda
leopard
light_source
mandel
map_type
marble
material_map
merge
metallic
no_shadow
octaves
omega
onion
phong
plane
quadric
quick_color
radial
reflection
ripples
specular
sphere
spotted
tile2
torus
triangle
turbulence
use_color
waves
wrinkles
About CSG
Inside And Outside
Area Lights
Looks_like
TEXTURES.DOC
Color Mapped Patterns
Pigment Modifiers
Normal Modifiers
Diffuse Reflection Items
Highlights
Aspect Ration
Handedness
Answer
Answer
Answer
Answer
Answer
Answer
Answer
Answer
54264
54265
map_type
54266
interpolate
!specification of material_maps
material_map options
541311
mandel
transforming patterns
54271
turbulence
54272
frequency
transformed
Index