home *** CD-ROM | disk | FTP | other *** search
Atari ST Guide REF Links | 1995-11-25 | 3.6 KB | 207 lines |
- Persistence of Vision Manual
- INTRODUCTION
- ABOUT POV-Ray
- .Program Description -- What Is Ray Tracing?
- +Which Version Of Pov-Ray Should You Use?
- IBM-PC And Compatibles
- Apple Macintosh
- Commodore Amiga
- ATARI ST/TT/Falcon
- Unix And Other Systems
- All Versions
- Where To Find Pov-Ray Files
- +Graphics Developer'S Forum On Compuserve
- &PC Graphics Area On America On-Line
- %You Can Call Me Ray Bbs In Chicago
- 1The Graphics Alternative Bbs In El Cerrito, Ca
- Pi Squared Bbs Maryland
- Internet
- QUICK START
- Installing Pov-Ray
- Using Sample Scenes
- Command Line Parameters
- Anti-Aliasing
- Buffering
- Continuing Interrupted Trace
- Display Preview Image
- Render Partial Image
- File Output Type
- Height And Width Of Image
- Input And Output File Names
- Animation Clock Variable
- Library Search Path
- Bounding Slabs Control
- Symbol Table Size
- Version Compatibility Mode
- Pause When Finished
- Quality Settings
- Verbose Statistics
- Allow Aborted Rendering
- 2Default Parameter File And Environment Variable
- BEGINNING TUTORIAL
- Your first image
- The POV-Ray Coordinate System
- Adding Standard Include Files
- Placing the Camera
- Describing an Object
- Adding Texture to an Object
- Defining a Light Source
- More Texture Options
- Surface Finishes
- Adding Bumpiness
- Creating Color Patterns
- Pre-defined Textures
- More Shapes
- Plane Object
- Box Object
- Cone Object
- Cylinder Object
- 'SCENE DESCRIPTION LANGUAGE REFERENCE
- Language Basics
- Identifiers And Keywords
- Comments
- Include Files
- Float Expressions
- Vector Expressions
- Transformations
- Declare
- Objects
- Solid Finite Primitives
- Finite Patch Primitives
- Infinite Solid Primitives
- $Constructive Solid Geometry (CSG)
- Light Sources
- Object Modifiers
- Textures
- Pigment
- Normal
- Finish
- Special Textures
- Layered Textures
- Default Texture
- Camera
- Location And Look_at
- The Sky Vector
- The Direction Vector
- Up And Right Vectors
- Transforming The Camera
- Camera Identifiers
- Misc Features
- Max_Trace_Level
- Max_Intersections
- Background
- The #Version Directive
- Common Questions and Answers
- Tips and Hints
- Scene Design
- Scene Debugging Tips
- Animation
- Textures
- Height Fields
- Field-of-View
- Coverting "Handedness"
- Suggested Reading
- Legal Information
- Contacting the Authors
- New in Version...
- PoV-Ray General Information
- INDEX
- Translate
- Scale
- Rotate
- $Transforming Textures And Objects
- Transformation Order
- adaptive
- agate
- ambient
- bicubic_patch
- bounded_by
- brilliance
- bumps
- bump_map
- bump_size
- checker
- clipped_by
- color
- color_map
- composite
- crand
- cylinder
- dents
- difference
- diffuse
- filter
- frequency
- gradient
- granite
- height_field
- image_map
- interpolate
- intersection
- lambda
- leopard
- light_source
- mandel
- map_type
- marble
- material_map
- merge
- metallic
- no_shadow
- octaves
- omega
- onion
- phong
- plane
- quadric
- quick_color
- radial
- reflection
- ripples
- specular
- sphere
- spotted
- tile2
- torus
- triangle
- turbulence
- use_color
- waves
- wrinkles
- About CSG
- Inside And Outside
- Area Lights
- Looks_like
- TEXTURES.DOC
- Color Mapped Patterns
- Pigment Modifiers
- Normal Modifiers
- Diffuse Reflection Items
- Highlights
- Aspect Ration
- Handedness
- Answer
- Answer
- Answer
- Answer
- Answer
- Answer
- Answer
- Answer
- 54264
- 54265
- map_type
- 54266
- interpolate
- !specification of material_maps
- material_map options
- 541311
- mandel
- transforming patterns
- 54271
- turbulence
- 54272
- frequency
- transformed
- Index
-